Assessment of Cannabis Craving in Schizophrenia Using Virtual Reality
Status: | Completed |
---|---|
Conditions: | Schizophrenia, Psychiatric |
Therapuetic Areas: | Psychiatry / Psychology |
Healthy: | No |
Age Range: | 18 - 55 |
Updated: | 4/17/2018 |
Start Date: | September 26, 2010 |
End Date: | November 26, 2012 |
Background:
- Individuals with schizophrenia or schizoaffective disorders have a high prevalence of
cannabis use. Understanding some of the environmental factors that maintain cannabis use,
such as socially triggered cravings, is a critical step in improving treatment for cannabis
dependence. In recent years, virtual reality has been studied to determine whether it can be
used to induce craving by using life-like cue settings. Researchers are interested in using
virtual reality systems to study cannabis cravings in individuals with schizophrenia.
Objectives:
- To determine if virtual reality cues will elicit cannabis craving in persons with
schizophrenia who have a history of cannabis use.
Eligibility:
- Individuals between 18 and 50 years of age who have been diagnosed with schizophrenia or
schizoaffective disorders, are on a stable antipsychotic medication, and who have a lifetime
history of at least 50 cannabis uses and average cannabis use of once per month.
Design:
- This study involves an initial screening visit, a study visit, and a followup visit.
- Participants will be screened with a medical history and physical examination, and will
complete questionnaires about their history of marijuana and other drug use.
Participants will also learn how to use the virtual reality equipment at this visit.
- During the study visit, participants will respond to marijuana cues using the virtual
reality system while researchers monitor their heart rate, blood pressure, and sweat
levels.
- At the followup visit, participants will complete questionnaires about their mood and
any cravings for marijuana.
- Individuals with schizophrenia or schizoaffective disorders have a high prevalence of
cannabis use. Understanding some of the environmental factors that maintain cannabis use,
such as socially triggered cravings, is a critical step in improving treatment for cannabis
dependence. In recent years, virtual reality has been studied to determine whether it can be
used to induce craving by using life-like cue settings. Researchers are interested in using
virtual reality systems to study cannabis cravings in individuals with schizophrenia.
Objectives:
- To determine if virtual reality cues will elicit cannabis craving in persons with
schizophrenia who have a history of cannabis use.
Eligibility:
- Individuals between 18 and 50 years of age who have been diagnosed with schizophrenia or
schizoaffective disorders, are on a stable antipsychotic medication, and who have a lifetime
history of at least 50 cannabis uses and average cannabis use of once per month.
Design:
- This study involves an initial screening visit, a study visit, and a followup visit.
- Participants will be screened with a medical history and physical examination, and will
complete questionnaires about their history of marijuana and other drug use.
Participants will also learn how to use the virtual reality equipment at this visit.
- During the study visit, participants will respond to marijuana cues using the virtual
reality system while researchers monitor their heart rate, blood pressure, and sweat
levels.
- At the followup visit, participants will complete questionnaires about their mood and
any cravings for marijuana.
Objective: The use of cannabis is prevalent in people with schizophrenia, and has been linked
both to onset of illness and worsening of symptoms. Craving in persons with schizophrenia who
use cannabis has not been widely studied. The occurrence of craving may lead to relapse in
substance use disorders. Therefore, craving paradigms in people with schizophrenia need to be
optimized in order to test new treatments on craving measures in this population. Thus, the
purpose of this study is to determine the feasibility and effects of virtual reality cues on
craving intensity for cannabis in patients with schizophrenia
Study population: We will enroll 25 persons with a DSM IV diagnosis of schizophrenia who have
a lifetime history of at least 50 lifetime uses of cannabis and cannabis use an average of at
least once per month (or, if inpatients, average use of once per month prior to
hospitalization) with a goal of 16 completers.
Design: This study uses a comparison-controlled, within-subject design. All subjects will
undergo a baseline assessment and acclimation period and then participate in an experimental
condition in which four cues will be presented in separate rooms in the VR program. These
include two cannabis cues and two neutral cues in four different rooms. A follow up session
for craving and symptom assessments will occur one week after the experimental session.
Outcome Measures:
At the end of each of the four cues, the Cannabis Craving Scale (CCVAS), Cannabis Attention
scale (CAS), the Marijuana Craving Questionnaire-Short Form (MCQ-SF), and a visual analog
cigarette craving item will be administered to measure craving during the virtual reality
session. The CCVAS and CAS will be projected into the VR environment and participants will
respond via hand controller. The MCQ-SF will also be administered, as well as the Mood form ,
to assess mood, at baseline as well as at the end of each of the 4 cues. Before and after the
experimental session participants will also be rated on the Brief Psychiatric Rating Scale
(BPRS), Schedule for the Assessment of Negative Symptoms (SANS), side effects, and the
State-Trait Anxiety Inventory (STAI). The Immersion Questionnaire and Imagery Realism
Presence Questionnaire (PQ) will be given at the conclusion of the experimental session.
Before and after the session, as well as during the experiment participants will be monitored
for physiological reactivity (heart rate, blood pressure, and skin conductance response) to
cues of cannabis use as well as neutral cues measured.
both to onset of illness and worsening of symptoms. Craving in persons with schizophrenia who
use cannabis has not been widely studied. The occurrence of craving may lead to relapse in
substance use disorders. Therefore, craving paradigms in people with schizophrenia need to be
optimized in order to test new treatments on craving measures in this population. Thus, the
purpose of this study is to determine the feasibility and effects of virtual reality cues on
craving intensity for cannabis in patients with schizophrenia
Study population: We will enroll 25 persons with a DSM IV diagnosis of schizophrenia who have
a lifetime history of at least 50 lifetime uses of cannabis and cannabis use an average of at
least once per month (or, if inpatients, average use of once per month prior to
hospitalization) with a goal of 16 completers.
Design: This study uses a comparison-controlled, within-subject design. All subjects will
undergo a baseline assessment and acclimation period and then participate in an experimental
condition in which four cues will be presented in separate rooms in the VR program. These
include two cannabis cues and two neutral cues in four different rooms. A follow up session
for craving and symptom assessments will occur one week after the experimental session.
Outcome Measures:
At the end of each of the four cues, the Cannabis Craving Scale (CCVAS), Cannabis Attention
scale (CAS), the Marijuana Craving Questionnaire-Short Form (MCQ-SF), and a visual analog
cigarette craving item will be administered to measure craving during the virtual reality
session. The CCVAS and CAS will be projected into the VR environment and participants will
respond via hand controller. The MCQ-SF will also be administered, as well as the Mood form ,
to assess mood, at baseline as well as at the end of each of the 4 cues. Before and after the
experimental session participants will also be rated on the Brief Psychiatric Rating Scale
(BPRS), Schedule for the Assessment of Negative Symptoms (SANS), side effects, and the
State-Trait Anxiety Inventory (STAI). The Immersion Questionnaire and Imagery Realism
Presence Questionnaire (PQ) will be given at the conclusion of the experimental session.
Before and after the session, as well as during the experiment participants will be monitored
for physiological reactivity (heart rate, blood pressure, and skin conductance response) to
cues of cannabis use as well as neutral cues measured.
- INCLUSION AND EXCLUSION CRITERIA FOR SCHIZOPHRENIA PATIENTS:
INCLUSION CRITERIA:
1. 18-55 year old males and females
2. Lifetime history of at least 50 cannabis uses and average cannabis use of once per
month (or average use of once per month prior to hospitalization, if inpatient)
3. Current DSM-IV diagnosis of schizophrenia or schizoaffective disorder
4. Stable antipsychotic regimen (4 weeks on antipsychotic regimen and 30 days at current
dose)
5. Medically healthy as determined by screening criteria
6. Agrees to wear a head mounted display (HMD) for a period of time generally not
exceeding 45 minutes
EXCLUSION CRITERIA:
1. DSM-IV diagnosis of active alcohol or substance abuse (besides cannabis or nicotine)
in the past 1 month or dependence within the past 6 months
2. Current use of any medication that would interfere with the protocol in the opinion of
MAI (dronabinol, varenicline, bupropion, etc)
3. History of head injury, seizures, stroke, or severe motion sickness
4. Positive urine toxicology screen for agents besides cannabis for substances other than
cannabis or those used for therapeutic purposes: Participants who have an initial
positive urine toxicology screen for substances other than those used for therapeutic
purposes or cannabis will have the opportunity to return within two weeks for a second
toxicology screen. If at that time the results are again positive, the participant
will be excluded.
5. Positive pregnancy test (if female)
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