Virtual Reality (VR) Treatment for Balance Problems in Traumatic Brain Injury (TBI)
Status: | Completed |
---|---|
Conditions: | Hospital, Neurology |
Therapuetic Areas: | Neurology, Other |
Healthy: | No |
Age Range: | 18 - 64 |
Updated: | 2/8/2018 |
Start Date: | April 2013 |
End Date: | December 2017 |
Home-Based Virtual Reality (VR) Treatment for Chronic Balance Problems in Adults With Traumatic Brain Injury
The purpose of this study is to evaluate the effectivenes of a home-based physical therapy
program designed to improve balance following traumatic brain injury by incorporating the use
of a virtual reality system.
program designed to improve balance following traumatic brain injury by incorporating the use
of a virtual reality system.
Inclusion Criteria:
- Has sustained a documented TBI that required an inpatient rehabilitation program;
- is at least one year post TBI;
- is at least 18 and no more than 64 years of age at the time of enrollment;
- is English or Spanish speaking
- is at least three months beyond completion of formal PT, including acute inpatient
rehabilitation, outpatient and home-based therapy;
- provides written medical clearance for participation in an in-home balance exercise
program;
- ambulates independently within the home (with assistive devices and/or orthotics as
needed);
- has active range of motion of bilateral upper extremities of at least 90 degrees of
abduction to allow for control of the VR system;
- completes a 15 minute trial using a VR system in the absence of a negative physical or
behavioral reaction;
- self-reports ongoing balance deficits and demonstrate such deficits by scoring at or
below one standard deviation above the mean (75 or below) on the CB&M; and
- provides informed consent, or has a guardian available to provide consent.
Exclusion Criteria:
- has a history of another medical illness or neurological disorder which may affect
balance;
- has experienced a seizure within the last year;
- has a history of psychiatric disorder requiring hospitalization;
- is currently participating in another RCT;
- is currently using VR technology to address specific balance goals;
- is unable to travel to Craig for assessments throughout the study period;
- is unable to communicate effectively to complete standardized assessments;
- has cognitive impairment that precludes completion of baseline testing;
- is unavailable to participate in 12 continuous weeks of therapy;
- has no access to television able to connect to VR-gaming system; and
- reports inadequate space required for VR-gaming system sensors.
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