Dichoptic Virtual Reality Therapy for Amblyopia in Adults
Status: | Recruiting |
---|---|
Conditions: | Ocular, Ocular |
Therapuetic Areas: | Ophthalmology |
Healthy: | No |
Age Range: | 15 - 40 |
Updated: | 4/21/2016 |
Start Date: | October 2014 |
End Date: | December 2016 |
Contact: | Marc H Levin, MD, PhD |
Email: | levinm@vision.ucsf.edu |
Phone: | 415-476-1787 |
This is a randomized, masked, controlled study of the effect of a virtual reality,
binocular, 3-dimensional video game on visual acuity and stereopsis in adult patients with
amblyopia.
binocular, 3-dimensional video game on visual acuity and stereopsis in adult patients with
amblyopia.
Inclusion Criteria:
- Interpupillary distance of 60-66 mm
- Age 15-40
- Anisometropic amblyopia or strabismic amblyopia
- Best corrected visual acuity of 20/30 or worse in the amblyopic eye
- No prior therapeutic use of the software
- No other ongoing therapies including patching or recent eye muscle surgery
- No vested interest in the product
- Ability attend visits and complete the training session, and to stop the intervention
after the specified intervention period
Exclusion Criteria:
- Stimulus-deprivation amblyopia.
- Organic lesions of the eye preventing the establishment of good vision (eg. media
opacities, abnormalities in the fundus or optic nerve).
- Lesions of the brain preventing the establishment of good vision (eg. cortical visual
impairment).
- Establishment of normal vision by refractive adaptation (wearing glasses after
presentation).
- Patients diagnosed with Photosensitive Epilepsy.
- Inability to comply with the follow-up visits required.
- History of pathologic nystagmus (congenital or sensory).
We found this trial at
1
site
San Francisco, California 94143
Principal Investigator: Marc H Levin, MD, PhD
Phone: 415-476-1787
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