Efficacy of Enhancing Low Vision Mobility Thru Visual Training in Virtual World



Status:Completed
Conditions:Ocular
Therapuetic Areas:Ophthalmology
Healthy:No
Age Range:19 - 81
Updated:7/11/2015
Start Date:September 2010
End Date:March 2015
Contact:Lei Liu, PhD
Email:liul7788@uab.edu
Phone:205-996-6627

Use our guide to learn which trials are right for you!

Low vision patients have difficulty acquiring sufficient visual information in a timely
manner for the purpose of performing challenging daily tasks, such as traveling
independently and safely through busy streets. The advance of virtual reality techniques has
provided a potential platform for training low vision patients to use their remaining vision
more efficiently, but the key issue is always whether the patient's visual experiences in a
virtual world can be transferred to the real world. The proposed study is designed to
provide definite answer to this question.

NEI's National Plan for Eye and Vision Research has identified Low Vision and Blindness
Rehabilitation as one of the most pressing needs and opportunities in vision research. Since
most low vision (LV) patients nowadays have useable vision, an important aspect of LV
rehabilitation is to maximize the use of the patient's remaining vision. Visual skills are
especially important in tasks such as traveling independently through busy streets, in which
distant, rapidly changing events have direct impact on the patient's task efficiency and
safety. The patient has to learn new information acquisition skills to compensate for their
impaired vision. Current LV training for such skills is done on real streets in a
one-on-one, trainer/trainee sessions. This way of training, however, usually does not expose
clients to all the circumstances that they need to deal with, usually does not provide
graded levels of task difficulty and repeatable conditions that facilitate learning, and
cannot meet the needs of the majority of LV patients because of the shortage and the high
cost of LV trainers. The advances of virtual reality (VR) technology have made it possible
and affordable to realistically simulate complex and dynamic visual and auditory
environments to facilitate LV rehabilitation. However, the most important first step in
applying VR technologies to LV rehabilitation is to determine whether the visual experiences
of a LV person can be transferred to the real world. Only when a positive transfer of visual
skills is confirmed, can subsequent development of comprehensive VR training systems for all
aspects of LV rehabilitation become worthwhile. The purpose of this study is to accomplish
this first step. A set of visual skills for a most visually challenging task, crossing a
signal-controlled street, is selected from standard orientation and mobility curriculum to
study virtual experience transfer. Existing technology are used to build a desktop
computer-based VR simulator that can generate virtual street intersection scenarios that
contain visual and auditory information required for practicing the skills to be studied.
Computer generated street intersections with pedestrians, traffic and control signals are
projected to a large screen for the participant to view, like a movie. Twenty LV persons are
recruited from a university LV rehabilitation facility. They are randomly assigned to
practicing the selected visual skills at real or virtual street intersections. Their skill
levels are evaluated at real intersections before and immediately after their scheduled
training. The primary outcome of interest is the mean change of visual skills between pre-
and post-training evaluations in the two groups. The training is not a rehabilitation
intervention because only the changes in visual/audio information gathering skills are
trained and observed. The participants are trained and evaluated on the sidewalks of the
real and virtual street. They are never allowed to step down the curb to avoid exposure to
any danger. The long-term goal is to develop interactive VR training systems that have
multiple sensory and motor input and output modules and that incorporate the collective
experiences of the LV rehabilitation profession. Adding such systems to LV curriculum can
greatly improve the affordability, accessibility, efficiency and the scope of LV
rehabilitation.

Inclusion Criteria:

- Ambulatory and have independent traveling as one of their rehabilitation goals.

- Participants with central field loss should have best corrected binocular visual
acuity between 20/200 and 20/1000, but with relatively intact peripheral visual field
(>80o).

- Participants with peripheral visual field loss should have >20/63 visual acuity and
no more than 20 deg diameter but not less than 8 deg diameter visual field in the
better eye.

Exclusion Criteria:

- Participants who have a mixture of central and peripheral field loss.

- Previous or current recipient of O&M training.

- Participants who have plans to receive O&M training during the study period.

- Age younger than 19 or older than 81.

- Significant cognitive impairment as determined with the Short Portable Mental Status
Questionnaire (≥2 errors); inability to understand and speak English.

- Severe hearing impairment that interferes with interactions with O&M specialists.

- Inability or unwillingness to make visits required by the study.

- Not living in the Birmingham-Jefferson county area.

- Persons who have a history of epilepsy or who are prone to motion sickness or
simulator aftereffect, determined by an epileptic seizure history inquiry and a
Motion Sickness History Questionnaire.
We found this trial at
1
site
Birmingham, Alabama 35294
?
mi
from
Birmingham, AL
Click here to add this to my saved trials