Training Cognitive Control Processes in Older Adults
Status: | Completed |
---|---|
Conditions: | Neurology, Psychiatric |
Therapuetic Areas: | Neurology, Psychiatry / Psychology |
Healthy: | No |
Age Range: | 60 - 75 |
Updated: | 4/21/2016 |
Start Date: | December 2007 |
End Date: | February 2010 |
Pilot Study Using a Video Game to Train Cognitive Control Processes in Healthy Older Adults
Control processes are classes of brain activity that initiate, coordinate, synchronize, and
regulate elemental cognitive functions for the conduct of goal-directed behavior. The
proposed research investigates whether exposure to a computer-based training protocol
designed to enhance cognitive control processes will improve cognitive performance in
healthy older adults.
regulate elemental cognitive functions for the conduct of goal-directed behavior. The
proposed research investigates whether exposure to a computer-based training protocol
designed to enhance cognitive control processes will improve cognitive performance in
healthy older adults.
The proposed research investigates whether exposure to a computer-based training protocol
designed to enhance cognitive control processes will improve cognitive performance in
healthy older adults. Cognitively normal adults aged 60-75 will be randomized into three
experimental groups: 1) Video game play with training strategy; 2) Video game play without
training strategy (Active Control); 3) Minimal contact (Passive Control). Subjects in Groups
1 and 2 will be instructed to play the complex, high-demand video game, Space Fortress, for
36 one-hour sessions over 12 weeks. Subjects in Group 3 will receive all assessments but
will not play the computer game.
designed to enhance cognitive control processes will improve cognitive performance in
healthy older adults. Cognitively normal adults aged 60-75 will be randomized into three
experimental groups: 1) Video game play with training strategy; 2) Video game play without
training strategy (Active Control); 3) Minimal contact (Passive Control). Subjects in Groups
1 and 2 will be instructed to play the complex, high-demand video game, Space Fortress, for
36 one-hour sessions over 12 weeks. Subjects in Group 3 will receive all assessments but
will not play the computer game.
Inclusion Criteria:
- Age 60-75
- Willingness to adhere to training protocol
- Adequate English proficiency
Exclusion Criteria:
- Known history of cognitive impairment, dementia, stroke, seizure disorder, or other
neuropsychiatric condition judged to impact cognitive performance
- Taking medications known to influence cognitive performance
- Sensory (e.g. visual, auditory) or physical (e.g. severe arthritic, orthopedic,
neurologic) impairment incompatible with use of a standard computer workstation.
- Enrolled in a concurrent study that could affect the outcome of this study
We found this trial at
1
site
Columbia University Medical Center Situated on a 20-acre campus in Northern Manhattan and accounting for...
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