Concurrent Aerobic Exercise and Virtual Reality Cognitive Training
Status: | Not yet recruiting |
---|---|
Conditions: | Alzheimer Disease |
Therapuetic Areas: | Neurology |
Healthy: | No |
Age Range: | 65 - 99 |
Updated: | 2/24/2018 |
Start Date: | September 2018 |
End Date: | March 2021 |
Contact: | Fang Yu, PhD |
Email: | yuxxx244@umn.edu |
Phone: | 612-624-5435 |
Concurrent Aerobic Exercise and Cognitive Training to Prevent Alzheimer's in At-risk Older Adults
The study will implement and test a unique Virtual Reality Cognitive Training (VRCT) combined
with concurrent cycling on a recumbent stationary cycle, also known as exergame that
seamlessly integrates specific cognitive tasks into a virtual environment and is synchronized
with cycling to promote cognition.
with concurrent cycling on a recumbent stationary cycle, also known as exergame that
seamlessly integrates specific cognitive tasks into a virtual environment and is synchronized
with cycling to promote cognition.
The proposed project will implement and test a unique Virtual Reality Cognitive Training
(VRCT) combined with concurrent cycling on a recumbent stationary cycle, also known as
exergame that seamlessly integrates specific cognitive tasks into a virtual environment and
is synchronized with cycling to promote cognition. Cycling through an interesting virtual
environment will motivate and engage the older adult to participate in the exercise, and VRCT
could augment cycling's effects on cognition. The purpose of this project is to demonstrate
the feasibility and efficacy of the exergame intervention on cognition through two phases. In
Phase I, a prototype of the VRCT exergame will be developed, followed by a feasibility
testing using a single-group mixed methods design. In Phase II a more fully-featured version
of the VRCT exergame will be developed followed by a an RCT which will randomize subjects on
a 2:1:1 allocation ratio to 3 parallel groups (exergame:cycling only:attention control).
Mixed methods will be used to assess outcomes in both phases.
(VRCT) combined with concurrent cycling on a recumbent stationary cycle, also known as
exergame that seamlessly integrates specific cognitive tasks into a virtual environment and
is synchronized with cycling to promote cognition. Cycling through an interesting virtual
environment will motivate and engage the older adult to participate in the exercise, and VRCT
could augment cycling's effects on cognition. The purpose of this project is to demonstrate
the feasibility and efficacy of the exergame intervention on cognition through two phases. In
Phase I, a prototype of the VRCT exergame will be developed, followed by a feasibility
testing using a single-group mixed methods design. In Phase II a more fully-featured version
of the VRCT exergame will be developed followed by a an RCT which will randomize subjects on
a 2:1:1 allocation ratio to 3 parallel groups (exergame:cycling only:attention control).
Mixed methods will be used to assess outcomes in both phases.
Inclusion Criteria:
1. Cognitive complaint (defined as answering yes to the question "Do you feel that your
memory or thinking skills have gotten worse recently?)
2. Not engaging in aerobic exercise or cognitive training >2 days/week, 30 minutes a
session in the past 3 months;
3. Age 65 years and older
Exclusion Criteria:
1. Resting heart rate > 100 or < 50 beats/min;
2. Dementia (self-report, diagnosis, or scoring <18 on the modified Telephone Interview
for Cognitive Status;
3. Neurological or major psychiatric disorder since memory problem;
4. Significant diseases, symptoms, or other factors that make exercise unsafe
5. Current enrollment in another intervention study
We found this trial at
1
site
Minneapolis, Minnesota 55455
(612) 625-5000
Principal Investigator: Fang Yu, PhD
Phone: 612-624-5435
Univ of Minnesota With a flagship campus in the heart of the Twin Cities, and...
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