Fun For Wellness: Online Well-Being Promotion Intervention in a Patient Sample
Status: | Active, not recruiting |
---|---|
Conditions: | Healthy Studies |
Therapuetic Areas: | Other |
Healthy: | No |
Age Range: | 18 - Any |
Updated: | 4/26/2017 |
Start Date: | March 6, 2017 |
End Date: | July 15, 2017 |
Fun For Wellness Online Intervention to Promote Multidimensional Well-Being: A Randomized Controlled Trial in a Community-Based Patient Sample
Subjective well-being refers to people's level of satisfaction with life as a whole and with
multiple dimensions within it. Interventions that promote subjective well-being are
important because there is evidence that physical health, mental health, substance use and
health care costs may be related to subjective well-being. This randomized controlled trial
will evaluate an online intervention, named Fun For Wellness (FFW), designed to promote
well-being skills and self-efficacy in six domains of life: interpersonal, community,
occupational, physical, psychological, and economic (I COPPE). The Usual Care (UC) control
group will be wait-listed. Five hundred (500) community-based adult patient participants
will be enrolled. We hypothesize that compared to the UC group, intervention group
participants will show greater improvement in their overall subjective well-being,
domain-specific well-being, health-related quality of life, and well-being self-efficacy.
multiple dimensions within it. Interventions that promote subjective well-being are
important because there is evidence that physical health, mental health, substance use and
health care costs may be related to subjective well-being. This randomized controlled trial
will evaluate an online intervention, named Fun For Wellness (FFW), designed to promote
well-being skills and self-efficacy in six domains of life: interpersonal, community,
occupational, physical, psychological, and economic (I COPPE). The Usual Care (UC) control
group will be wait-listed. Five hundred (500) community-based adult patient participants
will be enrolled. We hypothesize that compared to the UC group, intervention group
participants will show greater improvement in their overall subjective well-being,
domain-specific well-being, health-related quality of life, and well-being self-efficacy.
Subjective well-being is a positive state affairs in six domains of life: interpersonal,
community, occupational, physical, psychological, and economic (I COPPE). The purpose of the
study is to evaluate the effectiveness, feasibility, and acceptability of an online
intervention named Fun For Wellness (FFW), designed to promote skills and self-efficacy in
the multidimensional I COPPE domains of life.
In designing the program we considered the pressing societal need to promote universal
health and well-being and prevent stress, illness and disease. Preventable conditions
related to lifestyle such as obesity and stress afflict millions of people. Therefore, we
saw a need to develop a universal tool for the adult population who would be comfortable
with the online platform of FFW. Universal programs have been shown to be effective, for
example, in reducing mental health problems in college students.
While face-to-face interventions are effective in preventing serious conditions, they are
very labor intensive and limited in reach. The ability to prevent adverse conditions and to
enhance healthy behaviors through online interventions creates several opportunities:
accessibility, scalability, interactivity, affordability, and fidelity of implementation. A
randomized controlled trial of the FFW intervention in an employee sample, found initial
evidence for the effectiveness of the FFW intervention. Participants who complied with the
FFW intervention had significantly higher subjective well-being, as compared to compliers in
the Usual Care group, in multiple I COPPE domains.
For the current study, well-being and self-efficacy measures will be administered at
baseline (T1), 30 days-post baseline (T2) and 60 days -post baseline (T3). A maximum of 500
patients will be enrolled. Recruitment will take place on-site through IRB approved study
flyers at a community medical center. All other study activities will take place entirely
online at a secure website.
Hypothesis 1: Outcome effects: The online well-being program will be more effective than the
usual care condition in improving: 1) overall well-being 2) domain well-being, and 3) health
related quality of life (HRQOL) over time.
Hypothesis 2: Self-efficacy effect: The online well-being program will be more effective
than the usual care condition in improving I COPPE well-being self-efficacy.
Hypothesis 3: Mediating effect: The effect of the online well-being program on- 1) overall
well-being, 2) domain well-being and, 3) health related quality of life will be partially
mediated by improvements in I COPPE well-being self-efficacy over time.
community, occupational, physical, psychological, and economic (I COPPE). The purpose of the
study is to evaluate the effectiveness, feasibility, and acceptability of an online
intervention named Fun For Wellness (FFW), designed to promote skills and self-efficacy in
the multidimensional I COPPE domains of life.
In designing the program we considered the pressing societal need to promote universal
health and well-being and prevent stress, illness and disease. Preventable conditions
related to lifestyle such as obesity and stress afflict millions of people. Therefore, we
saw a need to develop a universal tool for the adult population who would be comfortable
with the online platform of FFW. Universal programs have been shown to be effective, for
example, in reducing mental health problems in college students.
While face-to-face interventions are effective in preventing serious conditions, they are
very labor intensive and limited in reach. The ability to prevent adverse conditions and to
enhance healthy behaviors through online interventions creates several opportunities:
accessibility, scalability, interactivity, affordability, and fidelity of implementation. A
randomized controlled trial of the FFW intervention in an employee sample, found initial
evidence for the effectiveness of the FFW intervention. Participants who complied with the
FFW intervention had significantly higher subjective well-being, as compared to compliers in
the Usual Care group, in multiple I COPPE domains.
For the current study, well-being and self-efficacy measures will be administered at
baseline (T1), 30 days-post baseline (T2) and 60 days -post baseline (T3). A maximum of 500
patients will be enrolled. Recruitment will take place on-site through IRB approved study
flyers at a community medical center. All other study activities will take place entirely
online at a secure website.
Hypothesis 1: Outcome effects: The online well-being program will be more effective than the
usual care condition in improving: 1) overall well-being 2) domain well-being, and 3) health
related quality of life (HRQOL) over time.
Hypothesis 2: Self-efficacy effect: The online well-being program will be more effective
than the usual care condition in improving I COPPE well-being self-efficacy.
Hypothesis 3: Mediating effect: The effect of the online well-being program on- 1) overall
well-being, 2) domain well-being and, 3) health related quality of life will be partially
mediated by improvements in I COPPE well-being self-efficacy over time.
Inclusion Criteria:
- Individual is at least 18 years old
- Individual is a current patient at University of Miami's UHealth Lennar Medical
Center
- Individual is not now, nor has ever participated in activities of the Fun For
Wellness online program
Exclusion Criteria:
- Individual less than 18 years old
- Individuals who are not current a patient at University of Miami's UHealth Lennar
Medical Center
- Individual is now, or has ever participated in activities of the Fun For Wellness
online program
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