Urological Biofeedback Game Software



Status:Completed
Conditions:Other Indications
Therapuetic Areas:Other
Healthy:No
Age Range:6 - Any
Updated:1/11/2019
Start Date:June 2016
End Date:September 2018

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End User Assessment of Urological Biofeedback Game Software

The goal of this study is to test the usability of updated biofeedback game software
developed to help train the muscles involved in lower urinary tract dysfunction (LUTD)
through electromyography (EMG) controlled video games.

A Windows-DOS based biofeedback game system is currently used at the investigator's
institution to help treat LUTD in pediatric patients. This system, however, is outdated and
needs to be replaced with updated hardware and software. A new updated system was recently
created by University of Wisconsin-Madison (UW) Biomedical Engineering students. This system
utilizes a FDA approved EMG device (SRS Medical Aware™ EMG Dual Muscle Monitor) paired with
biofeedback game software that was developed by the students. The investigators wish to test
the usability of the new software to identify areas that need improvement to make the
software more user-friendly.

This study will evaluate the end users' (i.e., physician, biofeedback nurses, patients)
perception of the updated software. In determining usability, we hope to 1) decrease risk of
end user error; 2) make the software intuitive (easier to use); 3) decrease reliance on the
user manual; 4) decrease need for training; and 5) increase understanding of software
operation. This will be an ongoing study in which we continuously monitor the usability of
the software as it is updated based on end-user feedback. The investigators plan to do all
usability testing under the same IRB protocol. If further testing involves items not
discussed here, a "new change" will be made to the IRB application.

BACKGROUND AND SIGNIFICANCE

Medical and Biological:

LUTD is a common problem in children that can result in wetting during the day and night,
frequent and urgent urination and urinary tract infections. In a subset of children, LUTD is
the result of dis-coordination between pelvic floor and abdominal muscles. These children
tend to contract their pelvic muscles rather than relax them during voiding. This abnormal
contraction results in bladder changes that can result in incontinence. In most cases,
understanding how to contract and relax the pelvic floor and abdominal muscles can help
reduce LUTD symptoms. Identifying and learning how to utilize the pelvic floor without
abdominal muscle activation is one of the most powerful effectors of bladder function.

The current LUTD Program at the investigator's institution includes a full history and
physical exam followed by extensive education. If the patients do not improve they undergo
additional evaluation with a renal pelvic ultrasound and simultaneous uroflowmetry and
electromyography (EMG) study. Based on that evaluation a percentage of patients go on to
receive biofeedback treatment. Biofeedback is typically recommended to patients who do not
use the pelvic floor and abdominal muscles appropriately while voiding. The biofeedback
treatment involves further education, standard biofeedback, and biofeedback computer games.
In standard biofeedback, patients are made aware of their abdominal and pelvic floor muscle
activity by a display that shows the abdominal and pelvic floor muscles' EMG activity. In the
biofeedback computer games, patients control a variety of games with their pelvic floor and
abdominal muscles. Both methods teach the patient how to locate the pelvic floor muscles and
to isolate them while voiding. Biofeedback represents only one possible treatment plan for
children with LUTD. Patients are analyzed prior to entering the biofeedback portion of the
LUTD Program for compatibility with this treatment.

Several studies were conducted by McKenna and colleagues to assess the effectiveness of the
biofeedback games on treating LUTD symptoms.The trials involved 41 and 160 children of
varying ages that averaged out to be 7.2 and 8.5 years respectively. The games worked by
acquiring feedback that represented a flexion of the pelvic floor and relaxation of the
abdominal muscle. All of the children in the trials participated in approximately an hour of
treatment per session that involved around 20 minutes of supervised gaming time. The 84% and
87% success rate in each trial showed that the method of using biofeedback paired with the
video games is a viable option for the treatment of LUTD in children.

Motivation:

The investigator's institution has found success with using biofeedback games to train
patients how to properly use their pelvic floor and abdominal muscles. Biofeedback is less
invasive than traditional treatment methods and creates no potential harm to the patients.
The DOS based biofeedback game system currently utilized at our institution is unique in that
it involves the interaction of pelvic floor AND abdominal muscle to control video games
through EMG signals. The system was created specifically for our LUTD Program and is not
available on the market. The current biofeedback game system, however, has not been updated
for almost 20 years and has become outdated. It requires a controller that is no longer
available on the market, does not start reliably and overheats easily. Updated software and
hardware are essential in order to keep this method of treatment available to the children at
our institution.

Students from the UW Biomedical Engineering program created an updated biofeedback system to
replace the current system. The system utilizes EMG hardware that has already been FDA
approved paired with updated software created by the students. The device is still in the
testing phase, but early consultation with the user population is necessary for assessing
needs and developing requirements. Users also are critical for analytical work and testing
throughout product development. The investigators plan to eventually market the software and
field testing and feedback to manufacturers are highly desirable.

SPECIFIC AIMS/STUDY OBJECTIVES

Aims:

1. Evaluate physician's ability to read EMG values recorded throughout patient interaction
with the software.

2. Evaluate the nurse reception of the new software, including usability of operation and
setup.

3. Evaluate the patient's reception/satisfaction of the new video games that are part of
the software package.

Outcomes:

Three metrics will be used to determine the usability of the video game software: 1) medical
value to physician, 2) nurse ease of use, and 3) patient reception/satisfaction. Each of
these metrics will be measured using evaluation forms specific to the role.

The goal is for the physicians and patients to rate usability at 50% or higher and for nurses
to rate usability at 85 or higher (System Usability Score).

Because biofeedback uses well understood EMG technology, much of the system's success is
related to patient satisfaction. Therefore, the first two aims seek to show usability in
system setup and data presentation and our final aim will show usability according to patient
engagement.

RESEARCH DESIGN AND METHODS

Study Population: A Focus Group session will involve the physician involved in this study, an
advisor on the project and staff involved in the project as well as three random individuals
outside of the project (7 total). These individuals will provide feedback on the software
that will be used to improve the software. This study will also involve patients who are
currently being treated in the UW LUTD Program under the supervision of Dr. Patrick McKenna.
The investigators aim to recruit 30 of these patients who will complete the Patient Feedback
Form. Additionally, the nurses (3 total) involved with biofeedback will provide qualitative
and quantitative data in addition to completing the Nurse Feedback Form and the physician (1
total) involved with biofeedback will fill out the Physician Feedback Form.

Focus Group (Cognitive-Walk Through): To aid in the development of the final software to be
used in the formal training below a set of informal peer focus group sessions will be held.
These sessions will consist of Dr. Patrick McKenna, Christian Sauder, Joyce Jackson, Amit J.
Nimunkar and three random individuals exterior to the project. During the session each
participant will be asked to freely navigate through the training suite and game environment.
During this activity they will be allowed to comment on the software and respond to follow up
questions by the investigator. These questions and/or comments will be recorded by one of the
investigators and used to guide the development process.

Nurse Training Session: After the Focus Group session, nurses will undergo a training session
where qualitative and quantitative data on the software will be collected. The nurse will be
asked to "think aloud" while completing an outlined scenario. Evaluators will be encouraged
to vocalize their difficulties with the system and recommend changes to the interface design
and functionalities. At the end of the think aloud session, an unstructured interview will be
conducted during which user will be asked about their overall impression of the software and
their suggestions for improving it. The think aloud session and unstructured interview will
be recorded and transcribed by members of the study team. Each nurse will also be asked to
complete the System Usability Scale (SUS).

Biofeedback: Upon delivering appropriate consent/assent forms, patients may begin biofeedback
sessions with the new system. The patients will undergo 3 weekly sessions each lasting 1
hour. At each session, patients will have EMG-surface electrode patches (Kendall, 1050NPSM
Neonatal Electrodes-Prewired, Small Cloth) placed at the 3 and 9 o'clock positions on the
perineum to measure electrical activity of the pelvic floor muscle group. An additional
surface electrode patch will be placed on the rectus abdominus to measure abdominal muscle
activity. All interactive biofeedback testing will be conducted by American Family Children's
Hospital nurses that are experienced in standard biofeedback techniques.

End User Assessment Forms: After the patient has completed all of the biofeedback sessions,
he/she will complete a feedback form about their satisfaction with the games. The physician
will complete a feedback form that assesses the medical value of the device and the nurses
will complete a feedback form that assesses the ease of use of the device.

Inclusion Criteria for Peer Focus Group:

• >18 years old

Inclusion Criteria for Patients:

- 6-18 years of age

- Diagnosed with LUTD

- Currently undergoing biofeedback in the UW LUTD Program

Exclusion Criteria for Patients:

- Patients who cannot complete the 6-week training program

- Patients receiving other treatment methods for LUTD throughout the program

Inclusion Criteria for Nurses (no exclusion criteria):

• Currently conducting biofeedback treatment in the UW LUTD Program

Inclusion Criteria for Physician (no exclusion criteria):

• Oversees biofeedback treatment and the UW LUTD Program
We found this trial at
1
site
Madison, Wisconsin 53792
Phone: 608-262-0713
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from
Madison, WI
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