Virtual Reality for Pain Management Study
Status: | Recruiting |
---|---|
Healthy: | No |
Age Range: | 18 - 65 |
Updated: | 10/28/2017 |
Start Date: | January 2017 |
End Date: | October 2019 |
Contact: | Andrew Levihn-Coon, B.A. |
Email: | treatment@utexas.edu |
Phone: | 512-471-5935 |
Virtual Reality (VR) is one non-pharmacological method that has shown promise as an effective
means of decreasing pain levels following treatment, and for significant periods of time.
Additionally, neurobiology studies of VR have demonstrated a decrease in brain activity
associated with pain. While VR is clearly a promising, drug-free option for pain treatment,
existing VR systems are expensive and use unconvincing graphics. Recent advances in VR
technology (i.e., improved realism and immersion using 360-degree 3D technology and more
affordable delivery systems) allow the development of more realistic and more cost-effective
applications. Capitalizing on these advances and the investigators' experiences with VR
intervention development and evaluation, the current study will test a state-of-the-art VR
experience in pain management intervention (Live-Action 360° Video Virtual Reality(VVR)) and
compare it to established standard computer generated imagery (CGI) 360° VVR content for pain
management intervention in a medical setting. The participant's participation will help the
investigators determine which VR intervention is most effective in reducing acute pain in
hospital patients.
means of decreasing pain levels following treatment, and for significant periods of time.
Additionally, neurobiology studies of VR have demonstrated a decrease in brain activity
associated with pain. While VR is clearly a promising, drug-free option for pain treatment,
existing VR systems are expensive and use unconvincing graphics. Recent advances in VR
technology (i.e., improved realism and immersion using 360-degree 3D technology and more
affordable delivery systems) allow the development of more realistic and more cost-effective
applications. Capitalizing on these advances and the investigators' experiences with VR
intervention development and evaluation, the current study will test a state-of-the-art VR
experience in pain management intervention (Live-Action 360° Video Virtual Reality(VVR)) and
compare it to established standard computer generated imagery (CGI) 360° VVR content for pain
management intervention in a medical setting. The participant's participation will help the
investigators determine which VR intervention is most effective in reducing acute pain in
hospital patients.
Inclusion Criteria:
- Between the ages of 18 and 65
- Reports experiencing current pain not typical of day-to-day experience during
Pre-Treatment Pain Questionnaire at the onset of study visit by answering "Yes" to the
first question of the questionnaire. There is no specific threshold of how much pain
the participant must be in to be eligible for this study. The participant must be
experiencing current pain that is not related to day-to-day, normal experiences (such
as minor headaches, sprains, and toothaches).
- Scores a 15 on the Glasgow Coma Scale and a 7 or above on the abbreviated Mini Mental
Status Exam.
- Patient in the acute and critical palliative care units, post surgical units, or acute
care orthopedic units at University Medical Center Brackenridge in Austin, TX.
- Willing and able to provide informed consent and participate in the study visit and
study follow-up questionnaire.
Exclusion Criteria:
- Hearing or visually impaired where participant cannot use the Samsung Gear VR.
- Does not report experiencing current pain during Pre-Treatment Pain Questionnaire at
the onset of study visit.
- Scores below a 15 on the Glasgow Coma Scale and/or below a 7 on the abbreviated Mini
Mental Status Exam
- Limited mental competency and the inability to give informed, voluntary, written
consent to participate.
We found this trial at
1
site
Austin, Texas 78712
Principal Investigator: Mark Powers, Ph.D.
Phone: 512-471-5935
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