Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury
Status: | Recruiting |
---|---|
Conditions: | Hospital, Neurology, Neurology |
Therapuetic Areas: | Neurology, Other |
Healthy: | No |
Age Range: | 7 - 17 |
Updated: | 5/20/2018 |
Start Date: | December 7, 2017 |
End Date: | December 6, 2020 |
Contact: | Teresa Smith, MSPT |
Email: | teresas@blythedale.org |
Phone: | 914-592-7555 |
Use of Low-Cost Virtual Reality and Active Video Games to Improve Balance and Perceptual Skills in Children With Cerebral Palsy and Brain Injury
The purpose of this pilot feasibility study is to assess the feasibility of using the
Playstation Xbox 360 and Rutgers V-step via a Kinect Sensor with active video game software
as a part of a physical therapy intervention to improve obstacle negotiation, gait speed, and
stair negotiation in ambulatory children with Cerebral Palsy (CP) hemiparesis or spastic
diplegia, or non-progressive brain injury (BI). Children will be assessed using perceptual,
balance, functional and gait assessments.
Playstation Xbox 360 and Rutgers V-step via a Kinect Sensor with active video game software
as a part of a physical therapy intervention to improve obstacle negotiation, gait speed, and
stair negotiation in ambulatory children with Cerebral Palsy (CP) hemiparesis or spastic
diplegia, or non-progressive brain injury (BI). Children will be assessed using perceptual,
balance, functional and gait assessments.
Inclusion Criteria:
- Age 7-17
- Diagnosis of Cerebral Palsy or Diagnosis of Acquired Brain Injury
- Ambulatory with or without an assistive device x 150 feet
- Cognition and attention ability sufficient to be successful in video game play and to
follow instructions of the investigator.
- Able to complete testing process.
- Current patient at Blythedale Children's Hospital program (Expected Length of
Stay/availability for study of approximately 8 weeks)
Exclusion Criteria:
- Any history of photosensitive epilepsy or seizures triggered by exposure to flashing
lights, television or video games
- Attention or behavior problems that prevent the successful completion of game play
- Any acute musculoskeletal injury that limits weight bearing on one lower extremity
(due to orthopedist concerns for fracture or injury)
- Any medical condition that prevents the child from tolerating exercise due to
cardiovascular conditions
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