Mental Activity During (TMS) Therapy for Depression
Status: | Recruiting |
---|---|
Conditions: | Cognitive Studies, Cognitive Studies, Depression |
Therapuetic Areas: | Psychiatry / Psychology |
Healthy: | No |
Age Range: | 18 - Any |
Updated: | 10/12/2018 |
Start Date: | March 6, 2015 |
End Date: | March 6, 2019 |
Contact: | Peter B Rosenquist, MD |
Email: | prosenquist@augusta.edu |
Phone: | 706-721-8783 |
Mental Activity During Transcranial Magnetic Stimulation (TMS) Therapy for Depression
The purpose of the study is to assess the effects of different types of mental activity
performed while receiving transcranial magnetic stimulation (TMS) for the treatment of major
depressive disorder. Our primary aim for this study is to assess the feasibility of combining
TMS and computer based cognitive exercise in patients with major depressive disorder who may
also have some degree of cognitive dysfunction, and to formally measure changes in mood and
cognition over the course of the study.
performed while receiving transcranial magnetic stimulation (TMS) for the treatment of major
depressive disorder. Our primary aim for this study is to assess the feasibility of combining
TMS and computer based cognitive exercise in patients with major depressive disorder who may
also have some degree of cognitive dysfunction, and to formally measure changes in mood and
cognition over the course of the study.
Patients will receive TMS treatment daily for 6 weeks as part of their standard care. They
will complete clinical assessments and participate in cognitive retraining through completion
of 15 hours of Lumosity gaming cognitive exercises while simultaneously receiving active TMS
stimulation. Those participants in the control group will complete 15 hours of computer
gaming activity during the administration of active stimulation. Computer games in the
control group exercises are elected by the patient from a library of intellectually and
motivationally engaging games drawn from several gaming software compilations that includes
Play 101 Games and Hoyle Puzzle and Board Games.
will complete clinical assessments and participate in cognitive retraining through completion
of 15 hours of Lumosity gaming cognitive exercises while simultaneously receiving active TMS
stimulation. Those participants in the control group will complete 15 hours of computer
gaming activity during the administration of active stimulation. Computer games in the
control group exercises are elected by the patient from a library of intellectually and
motivationally engaging games drawn from several gaming software compilations that includes
Play 101 Games and Hoyle Puzzle and Board Games.
Inclusion Criteria:
- • Subject has a diagnosis of depression
- Subject has been scheduled to receive TMS.
- Subject does not have a major neurocognitive impairment or an alcohol or
substance abuse disorder, and can see images on a computer monitor.
Exclusion Criteria:
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